You don't click. You talk. Four squads wait for your voice: Blue, Green, Gold, Orange.
Every order follows the same shape — the squad you're talking to, the action they should take, and the target location:
SQUAD › ACTION › TARGET
Your squads are tough and keep fighting on their own — they pick off whatever wanders into their bubble. Lose a unit, though, and it's gone for the mission. No respawns.
Every squad has a dashed ring. Anything inside it gets shot. The ring has two sizes:
Say "patrol" for a bigger net; say "defend" for a tighter area.
Three glowing reactors hold your power grid. Enemies want them dead. Lose all three and the mission's over.
Each reactor has its own gun — it fires at the weakest enemy in range without any orders from you. Grab a REACTORS power-up and those guns hit even harder.
When a reactor hits zero HP, a 5-second klaxon sounds — then it detonates in a blinding nuclear burst. The shockwave vaporises everything in its blast radius: enemies, your own units, anyone caught nearby. Get clear before the timer runs out.
Coloured discs spawn on the map every 30–60 seconds. Send any squad to grab one:
If a unit is near a base and things are calm, it'll fly in for repairs on its own — no orders needed.
If there's no base nearby, or you want a squad repaired right now, you have to direct them. Say "Blue one, regroup" (or "retreat") and they'll bee-line to the closest base and dock until they're healed up.